Archive for category Games

Games: Peter Singer Interview About ‘Call Of Duty’ And The Future Of Warfare

This is cool. Foreign Policy did an interview with Peter Singer about his consulting on the newest Call of Duty Black Ops game and I wanted to comment on it. Apparently this game has some pretty interesting input as to what future warfare will look like. The theme of the game is what if we ‘lose the keys’? Or hackers steal UAV’s from countries, and use them for whatever purpose. You as the player has to deal with that world. (no word yet if Cyber Lance is a concept being used in the game, but if it has guns, I am sure it has some kind of theme that is similar)

Definitely read this interview below and then watch the documentary that they put together. I liked this quote in the interview and it deserves some mention.

FP: How about the impact of these games on the public’s perception of warfare?
PS: Again, they are an entertainment platform. But you’ll notice that in the TV commercial I was in, everything that we were exploring a year ago as we were building out the game — well, news kept popping that confirmed the trends that we were identifying as important. Those who play the game will learn about trends and issues that are real and that are familiar to those in the defense base, but are not known widely: the criticality of rare-earth elements, the moving of more systems into the AI and robotic space. But when people point to video games, I point to something bigger in the perception of war: the end of the draft. Millions of kids are playing this game, but each year the U.S. Army has to persuade a little over 70,000 to join. During World War II, the U.S. public bought $185 billion in war bonds. During the last 10 years, we bought $0 in war bonds and gave the top 4 percent a tax break. If you want to talk about connections between the public and war, there are bigger things going on than video games.

That is quite the thing to get 70,000 young men and women to volunteer every year to join the military.  I remember during the peek of Iraq, recruiting was pretty tough and the military was doing everything they could to get kids to join. The military also depended upon contractors to fill in the blanks, and we did.  They also used stop loss and even called back some folks just to keep the all volunteer force staffed.

But all in all, it is pretty damn impressive that they are still able to get folks to volunteer. If video games are able to motivate kids to think about a career in the military, or influence tomorrow’s leaders in the military, then that is a big asset to our armed forces. Especially since these games help individuals to safely explore tactics and strategies of the battlefield, and help to feed the imagination, that then leads to innovations on how we do business. Life imitates art as they say.

Although games will never replace the blood, sweat and tears of real warfare. And anyone thinking that life in a combat zone is anything like a video game, will be very much in the wrong. They will quickly readjust to it’s boring, bitter and then momentarily frightening and extremely brutal realities. Nothing new there. Oddly though, soldiers in combat zones love to play these types of games….

But, even generals and soldiers play simulated war games, just to see how all of the pieces of the military are used for various scenarios. So it helps to see what that is, through the simple tools like a sand table all the way up to video games/red teams.

The final question in this interview is a good one too.

FP: The concept of Black Ops II seems ironic. Our own high-tech weapons are turned against us. Is this a cautionary tale?
PS: One of the changes in the real world is what I call “battle-zone persuasion.” The goal is not to blow up the enemy tank, but jam it, co-opt it, persuade it to do something that its owner doesn’t want it to do. This is new in war. You couldn’t persuade a spear to do something different after its owner threw it. You couldn’t call up Tom Cruise in his F-14 and say, “Maverick, recode all MiGs as F-14s, and all F-14s as MiGs.” A couple years ago, though, the Israelis turned off all the Syrian air defenses before they struck its nuclear facility, and then came Stuxnet. We are moving toward an era of battles of persuasion, as well as the traditional kinetic side. That’s one of the things the game does. The cautionary side is to know more about this and start to build some defenses against it.

Battle zone persuasion?  Interesting. I look at pseudo-operations in the same way. Hacking mindless weapon systems is one thing, but hacking a human would be the ultimate tool of chaos and destruction on the battlefield. Then you could use that guy or team to infiltrate companies/military units/terrorists/pirates/criminal groups, or even use them to hack other mindless weapon systems. They can create chaos from within, and find/exploit all of the weaknesses. That is quite the advantage.

It also demonstrates the importance of having some kind of an elephant chisel for our weapon systems we create. To be able to destroy these things before an enemy can use them against us. But yes, we should look at what could happen if someone took the keys, and games like this can help to imagine the possibilities, and even the counter to these acts.

Peter also mentioned an interesting aspect of modern warfare that ties in with mimicry strategy. Meaning the whole opensource warfare concept (mimicry of what others are doing), where everyone learns how to build weapons based on the input of a community of weapon builders. Not only that, but I think it is important to note that an incentivization process is happening as we speak that will only fuel these weapon builders. What I am talking about is the idea of youtube, and the reward an individual gets for showing off a creation in that arena.

Specifically, I am talking about this fake quadrotor with a machine gun video, that now has over 8 million views! (that is just on his upload, and not including the uploads of his video on other sites) How many folks that have watched this video, will go back to their garage and actually try to make a real weaponized quadrotor?  And with all of the available parts and information online to build such things, then the potential for ‘building snowmobiles‘ is there.

This process happens at lightning speed as viewers observe/orient/decide/act in the construction of their weapon. They want to mimic what they see, and do one better.  Or even improve upon it, all for the attention it gets on youtube (or for winning their fight). Moore’s Law applies as well, and will further help in the mad dash to create a better mouse trap.  Not to mention the weapon companies who are into the same game of ‘build it, and show it off’ to impress potential buyers of those weapons. That is a powerful concept if you ask me, and keeping one step ahead of it is extremely difficult. Video games like this can help us imagine the potential with this stuff, so innovations can be created to counter it. The future is now, as they say….. -Matt

 

 

Since When Does Brookings Make Video Games?
Military futurist Peter Singer — and consultant for the forthcoming Call of Duty — reveals what kind of dark assumptions are baked into the next blockbuster game.
BY MICHAEL PECK
MAY 8, 2012
The Internet has been abuzz over details — and several intriguing YouTube videos — of the upcoming “Call of Duty: Black Ops II,” scheduled to hit shelves in November. A sequel to the 2010 blockbuster “Call of Duty: Black Ops,” the latest iteration of the video game continues the saga of American and Russian operatives immersed in a complex 1960s Cold War plot. But much of the sequel takes place in 2025, when the United States is confronting China and when America’s high-tech arsenal of robotic vehicles is hacked, hijacked, and turned against its makers. Although the dark plot sounds like science fiction, it is actually based on solid real-world analysis provided by defense futurist Peter Singer, author of the bestselling Wired for War. Foreign Policy spoke with Singer about his work on the game:

Foreign Policy: There have been a lot of delicious rumors about Call of Duty: Black Ops II. What can you tell us about the game?
Peter Singer: [Laughs.] I’m just going to say the things that are already out there in the media. Essentially what they have revealed is that it builds upon the last game [Call of Duty: Black Ops]. The setting is broken into two parts. Some events take place in the Cold War of the 1980s, and most of it in the 2020s in a proto-Cold War that has emerged between the U.S. and China over a series of regional tensions and resource shortages. Essentially what we have done is take certain trends that are just now emerging, certain technologies that are at their Model T Ford stage, and move them forward into likely potential futures. The same for the political side as well, playing what happens if they move forward. We identified key trends shaping the current and future battlefield. Some you will see played out in robotics. A generation ago, this was all science fiction. Today, the U.S. military has 7,000 unmanned vehicles in the air, some of them armed, and 12,000 on the ground. We have 50 countries out there beginning to use military robotics. We might see evolution in other directions of robotics, such as bigger is not always better. An example in the game is the armed tactical quadcopter. As part of the marketing for the game, we put out a viral video of one of these made real. I know a Pentagon office has started looking at it and asking, “Why can’t we have this?”

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Books: Black Powder \ \ Red Earth–A Near Future Graphic Novel About PMC’s And The Middle East

Thanks to David over at Kitup for getting the word out about this graphic novel. I have not had a chance to flip through this thing, but I wanted to get it out there as a very unique book for this industry to check out.

The authors and illustrator here have created not only a book and comic, but also the merchandise and FB role playing game to go with. That is smart business because all of it will help to promote the book. It will also help Hollywood and readers imagine the world that the author is describing, and that is what gives these types of books a lot of value.

I also thought it was interesting that if this ever was made into a movie, that the author had the actor Kurt Russell in mind as one of the leads. You never know?…..-Matt

 

Books: Black Powder \ \ Red Earth  A Near Future Graphic Novel About PMCs And The Middle East

Black Powder, Red Earth

By Jon Chang, Kane Smith, and Josh Taylor

2017. The nation of Iraq, mired in horrific civil war, splinters into three nations: Kurdistan, New Baghdad and Basran. Within 6 months Iranian religious, government and military proxies dominate Basran, host to over 60% of the former nation’s oil reserves.
Backed by Saudi petrodollars, the GCC(Gulf Cooperation Council) Protectorate contracts Cold Harbor, a private military corporation, to wage a war of ruthless intrigue and clandestine violence in the post-Iraq state using American special operations contractors.
2019. Now.

Check out their website here.
Buy the book at the Jundi Gear locker from Amazon here.

BPRE spread2 650Books: Black Powder \ \ Red Earth  A Near Future Graphic Novel About PMCs And The Middle East

From an interview between John Chang, the creator of BPRE, and the blog Giant Robot.

MW: Where did the Black Powder \\ Red Earth story come from and why did you decide to turn into a game?

JC: Black Powder \\ Red Earth started out as a short story. As far back as 2002, I had begun interviewing a number of Special Operation Contractors who were rotating between CONUS (Continental U.S.) and Afghanistan (and later Iraq). These men had opened up a whole new world to me, where companies provided security, support, and operational services to a variety of U.S. government agencies. At the time, public awareness of such entities was very limited, so I began writing. This was the start of BPRE.
The story and characters went through many changes over the six years I worked on it. I tried to be ruthless with each draft, taking what worked and tossing the rest, crafting a tighter story, while, at the same time, working on a game experience set in the same universe.

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Games: Call Of Duty Modern Warfare 3–The Vet And The Noob

The official Call of Duty: Modern Warfare 3 live action trailer featuring Sam Worthington, Jonah Hill and Dwight Howard. Whether you’re a veteran of Call of Duty or a n00b just starting out, there’s a soldier in all of us.

This is hilarious and a great promotion of the game. Nothing like a little star power and humor to sell a product.-Matt

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Games: The Official Blackwater Video Game Trailer

This is the official trailer of the game which will hit the stores on October 25th. They have also created a website that goes with the video game.

Some things that popped up about this game that I thought were very interesting is that the players will be tasked with protecting UN principals……. Now that is funny, and very cool. This video game company should send a free copy to the UN Working Group, because I am sure they would love to play. lol -Matt

 

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Games: Erik Prince On His Entry Into The Video Game Business

This is cool and I totally agree with Prince on this one. There is an incredible amount of money being made in the video game industry, and all of the big money making video games involve some form of combat and the use of guns in various types of environments throughout the world. Not only that, but they are drawing from historical battles or modern war fighting for ideas. So with that said, it makes total sense for him to enter such a market.

Here are some statistics that support what I am talking about. As of June of 2011, the gaming industry global revenue forecast was about 65 billion dollars. There were 10 million Kinect motion sensors sold, and 55 million Xbox’s sold. The top game was a first person shooter called Call of Duty, like the interview mentioned. With those numbers, it is no wonder that Prince would want to get into this market.

Anyway, this is a cool little interview below. I have not played the Kinect Blackwater game so I have nothing to add on the game itself. I would be interested in any gamer feedback on this thing though? -Matt

 

Blackwater founder Erik Prince enters video game business
By John Gaudiosi
September 12, 2011
More and more, today’s video game business is driven by huge military shooters like Activision’s “Call of Duty: Modern Warfare 3″ and Electronic Arts’ “Battlefield 3.”
Now, Erik Prince, the founder of a controversial, real-world military group, is stepping into the virtual war zone with a new first-person shooter, “Blackwater.”
Designed exclusively for Microsoft’s Kinect for Xbox 360, “Blackwater” was developed by Zombie Studios and overseen by Prince, a former Navy SEAL.
The shooter is set in a fictional North African town overrun by warlords and opposing militia forces. Players enter the fray as team members of Blackwater, the mercenaries-for-hire company that Prince founded in 1997.
Featuring licensed real-world weapons, the game can be played with a traditional controller. But it has been crafted to take advantage of Kinect’s motion controls. Gamers will be able to aim, crouch, and interact with the on-screen action using only body gestures and moves to take out enemies through a series of action-packed missions.
The game has already courted controversy, since Blackwater employees were linked to the deaths of numerous noncombatants and civilians in the Middle East while employed by the U.S. government.
Critics have complained about the game because Blackwater employees take on missions for money, while U.S. soldiers, the focal point of games like “Modern Warfare 3″ and “Battlefield 3,” fight for their country.
Following inquiries by Congress into Blackwater actions in Iraq and Afghanistan, including a shootout that led to the deaths of 17 Iraqis, Prince changed the company’s name to Xe and, in 2009, resigned as CEO. He sold the company last year.

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Games: A Walkthrough For The Kinect Game ‘Blackwater’

Thanks to a reader for sending me this. What is interesting about this game is how physical it is. That the player must move, shoot, and communicate, as well as take cover as much as possible using ‘their body’ in order to advance. Imagine playing this game while wearing full kit and using your issued weapon (with attachments to interface with the game). And to do all of this for time? Pretty cool and I hope it sells. Check it out. -Matt

 

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Games: Blackwater, The Video Game

Now this is interesting.  With the amount of celebrity and notoriety that Erik Prince brings to the table, this would make financial sense to actually produce a video game.  These things are huge money makers, and by having Mr. Prince’s blessing for such a thing, could really elevate the interest in the game and equate to sales.

I compare it to football players or sports coaches endorsing video games. These folks are inserted into the story and visual effects of the game, and give the player a feeling that they are actually playing for that team. It is also why players love first person shooter games that are endorsed by former special forces troopers.  Call it the John Madden Effect. lol

So what kind of money are we talking about for video games?  Just look at how much money Call of Duty: Black Ops made?  It set a record on it’s first day of release, making 360 million dollars! As of February of this year, the total amount earned was well over a billion dollars! Who knows where it is at now and you get the picture.

The other thing I wanted to mention is that video games rival movies these days, for the amount of money they make and for the entertainment value.  A game like this can also give Mr. Prince a chance to do some serious strategic communications by showing every player that plays this game, exactly the kind of complex environments companies like this operate in. Video games, like movies, can also benefit from any publicity associated with the thing. So events in the UAE, or wherever, are actually excellent means of driving up the brand name called ‘Blackwater’. -Matt

Infamous Real-Life Mercenaries To Star In Blackwater, The Video Game
By Owen Good
June 8, 2011
Blackwater Worldwide, the real-life mercenary team linked to the killing of civilians and noncombatants in Iraq during US operations there, will be the subject of a Kinect-supported video game coming to the Xbox 360 later this year.
Published by 505 Games and titled, simply, Blackwater, the game is being produced in consultation with the private security contractor’s founder, the former Navy SEAL Erik Prince.
A news release called it “an intense, cinematic shooter experience”, set in a fictional North African town, in which players, as Blackwater operatives, battle two warlords’ factions to protect the city.
“This game and its immersive Kinect-based approach will give players the chance to experience what it is like to be on a Blackwater team on a mission without being dropped into a real combat situation,” Prince said in a statement issued by 505. The game was developed with in conjunction with former Blackwater members “to ensure accuracy of moves, gestures and gameplay,” the 505 release said. “The game also features a selection of officially-licensed weapons for your soldier to choose from.”

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Games: Arma 2–Private Military Company

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Books: Secret Commandos–Behind Enemy Lines With The Elite Warriors Of SOG

    This is a great book, and is just one of many that Mr. Plaster has written over the years about SOG. What is cool is that I continue to get something new out of these books, every time I flip through them. Lots of battlefield innovation going on there and they should definitely be on your reading list.

    The one area that I wanted to talk about with these books, was the North Vietnamese tracker teams that were tasked with hunting down these SOG teams.  On page 54-55 of this book, Mr. Plaster goes into detail about what it was like to be hunted by these NVA tracking teams, and it was fascinating.

     One of the deals I picked up on was the use of CS powder to throw off the dogs the Vietnamese would use.  Although, according to the SOG troopers, it was skilled trackers who were more feared than dog teams.  The reason for that is because a human can read the land and knows to keep their mouth shut.(the dogs were noisy, and only as good as the handlers)  The NVA tracking teams would also drive teams purposely into traps.

      The one story that Plaster talked about was being followed by a tracker team that wanted to be heard.  Plaster’s SOG team figured out that the trackers were purposely trying to spook the recon team into paths, or channeling them into NVA blocking forces/ambushes.  What made these trackers so effective, was how well they knew their little piece of land they were assigned along the Ho Chi Minh trail and their ability to read spoor. As a result, many SOG teams feared these trackers and had to plan accordingly.  Many SOG teams were also killed and a few captured due to the efforts of these trackers.  Having a knowledge of combat tracking in that environment, was just one key to the success of SOG troopers operating in such a hostile environment.

     My other favorite part was Project Eldest Son.  This was basically booby trapping ammunition, and planting that ammo on dead NVA soldiers that the teams would kill.  This ammo was designed to destroy the AK when it was fired, as well as hurting or killing the soldier firing it. These types of operations would put doubt into the quality of ammunition the NVA troops were getting from the Chinese, and then hopefully hinder the relationship between China and Vietnam at the time. That was the idea at least.

    One other story that I liked was about Bob Howard’s team and their use of Nightingales.  These were distraction devices designed to make the enemy think they are being fired upon, when in fact they were just firecrackers going off.  Pretty slick.  But how the team used it, and the end result, was fantastic.  The SOG team decided to slip one of these devices right into the center of a camp of NVA.  When it went off, the NVA woke up and thought that an enemy attack was happening right in their camp.  And because the SOG teams were known to dress up like the NVA and use their same weapons (pseudo operations), the NVA instantly thought that a SOG team was attacking.  The funny thing was, is that there was no SOG team attacking and the chaos was being fueled by panicked NVA and the Nightingale.  The outcome is what was really crazy.  The NVA was actually shooting at each other and killing one another.  It is the kind of results that would make the Joker from Batman giggle. In the end, the NVA camp was littered with dead and the SOG troopers were able to escape unharmed.

   Anyways, check it out and let me know what you think.  These books have been around for awhile, and they are great reads while out on deployment. On a side note, the video game called Call of Duty: Blackops has a story line based on the MACV SOG missions.(Mr. Plaster advised on that game) -Matt

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Books: Secret Commandos  Behind Enemy Lines With The Elite Warriors Of SOG

Secret Commandos: Behind Enemy Lines with the Elite Warriors of SOG

John L. Plaster

SOG was the Studies and Observations Group, a U.S. Army organization that operated behind enemy lines in the Vietnam War. It gathered intelligence and was responsible for rescuing downed pilots, identifying bombing targets, kidnapping enemy officers, wiretapping phone lines, ambushing convoys, and mining the Ho Chi Minh trail. Plaster shares details of his training in Fort Bragg as a Green Beret before being sent to Vietnam, where he served three one-year tours in SOG. He chronicles the group’s operations and portrays the soldiers he worked with there. Some readers may find too much here about fighting a war that many people today believe should have never happened, but the book nonetheless is an intriguing first-person account of this elite group’s intrepid operations.

Product Description

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Funny Stuff: Army Of Two World Tour!

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