Archive for category Video

Games: Peter Singer Interview About ‘Call Of Duty’ And The Future Of Warfare

This is cool. Foreign Policy did an interview with Peter Singer about his consulting on the newest Call of Duty Black Ops game and I wanted to comment on it. Apparently this game has some pretty interesting input as to what future warfare will look like. The theme of the game is what if we ‘lose the keys’? Or hackers steal UAV’s from countries, and use them for whatever purpose. You as the player has to deal with that world. (no word yet if Cyber Lance is a concept being used in the game, but if it has guns, I am sure it has some kind of theme that is similar)

Definitely read this interview below and then watch the documentary that they put together. I liked this quote in the interview and it deserves some mention.

FP: How about the impact of these games on the public’s perception of warfare?
PS: Again, they are an entertainment platform. But you’ll notice that in the TV commercial I was in, everything that we were exploring a year ago as we were building out the game — well, news kept popping that confirmed the trends that we were identifying as important. Those who play the game will learn about trends and issues that are real and that are familiar to those in the defense base, but are not known widely: the criticality of rare-earth elements, the moving of more systems into the AI and robotic space. But when people point to video games, I point to something bigger in the perception of war: the end of the draft. Millions of kids are playing this game, but each year the U.S. Army has to persuade a little over 70,000 to join. During World War II, the U.S. public bought $185 billion in war bonds. During the last 10 years, we bought $0 in war bonds and gave the top 4 percent a tax break. If you want to talk about connections between the public and war, there are bigger things going on than video games.

That is quite the thing to get 70,000 young men and women to volunteer every year to join the military.  I remember during the peek of Iraq, recruiting was pretty tough and the military was doing everything they could to get kids to join. The military also depended upon contractors to fill in the blanks, and we did.  They also used stop loss and even called back some folks just to keep the all volunteer force staffed.

But all in all, it is pretty damn impressive that they are still able to get folks to volunteer. If video games are able to motivate kids to think about a career in the military, or influence tomorrow’s leaders in the military, then that is a big asset to our armed forces. Especially since these games help individuals to safely explore tactics and strategies of the battlefield, and help to feed the imagination, that then leads to innovations on how we do business. Life imitates art as they say.

Although games will never replace the blood, sweat and tears of real warfare. And anyone thinking that life in a combat zone is anything like a video game, will be very much in the wrong. They will quickly readjust to it’s boring, bitter and then momentarily frightening and extremely brutal realities. Nothing new there. Oddly though, soldiers in combat zones love to play these types of games….

But, even generals and soldiers play simulated war games, just to see how all of the pieces of the military are used for various scenarios. So it helps to see what that is, through the simple tools like a sand table all the way up to video games/red teams.

The final question in this interview is a good one too.

FP: The concept of Black Ops II seems ironic. Our own high-tech weapons are turned against us. Is this a cautionary tale?
PS: One of the changes in the real world is what I call “battle-zone persuasion.” The goal is not to blow up the enemy tank, but jam it, co-opt it, persuade it to do something that its owner doesn’t want it to do. This is new in war. You couldn’t persuade a spear to do something different after its owner threw it. You couldn’t call up Tom Cruise in his F-14 and say, “Maverick, recode all MiGs as F-14s, and all F-14s as MiGs.” A couple years ago, though, the Israelis turned off all the Syrian air defenses before they struck its nuclear facility, and then came Stuxnet. We are moving toward an era of battles of persuasion, as well as the traditional kinetic side. That’s one of the things the game does. The cautionary side is to know more about this and start to build some defenses against it.

Battle zone persuasion?  Interesting. I look at pseudo-operations in the same way. Hacking mindless weapon systems is one thing, but hacking a human would be the ultimate tool of chaos and destruction on the battlefield. Then you could use that guy or team to infiltrate companies/military units/terrorists/pirates/criminal groups, or even use them to hack other mindless weapon systems. They can create chaos from within, and find/exploit all of the weaknesses. That is quite the advantage.

It also demonstrates the importance of having some kind of an elephant chisel for our weapon systems we create. To be able to destroy these things before an enemy can use them against us. But yes, we should look at what could happen if someone took the keys, and games like this can help to imagine the possibilities, and even the counter to these acts.

Peter also mentioned an interesting aspect of modern warfare that ties in with mimicry strategy. Meaning the whole opensource warfare concept (mimicry of what others are doing), where everyone learns how to build weapons based on the input of a community of weapon builders. Not only that, but I think it is important to note that an incentivization process is happening as we speak that will only fuel these weapon builders. What I am talking about is the idea of youtube, and the reward an individual gets for showing off a creation in that arena.

Specifically, I am talking about this fake quadrotor with a machine gun video, that now has over 8 million views! (that is just on his upload, and not including the uploads of his video on other sites) How many folks that have watched this video, will go back to their garage and actually try to make a real weaponized quadrotor?  And with all of the available parts and information online to build such things, then the potential for ‘building snowmobiles‘ is there.

This process happens at lightning speed as viewers observe/orient/decide/act in the construction of their weapon. They want to mimic what they see, and do one better.  Or even improve upon it, all for the attention it gets on youtube (or for winning their fight). Moore’s Law applies as well, and will further help in the mad dash to create a better mouse trap.  Not to mention the weapon companies who are into the same game of ‘build it, and show it off’ to impress potential buyers of those weapons. That is a powerful concept if you ask me, and keeping one step ahead of it is extremely difficult. Video games like this can help us imagine the potential with this stuff, so innovations can be created to counter it. The future is now, as they say….. -Matt

 

 

Since When Does Brookings Make Video Games?
Military futurist Peter Singer — and consultant for the forthcoming Call of Duty — reveals what kind of dark assumptions are baked into the next blockbuster game.
BY MICHAEL PECK
MAY 8, 2012
The Internet has been abuzz over details — and several intriguing YouTube videos — of the upcoming “Call of Duty: Black Ops II,” scheduled to hit shelves in November. A sequel to the 2010 blockbuster “Call of Duty: Black Ops,” the latest iteration of the video game continues the saga of American and Russian operatives immersed in a complex 1960s Cold War plot. But much of the sequel takes place in 2025, when the United States is confronting China and when America’s high-tech arsenal of robotic vehicles is hacked, hijacked, and turned against its makers. Although the dark plot sounds like science fiction, it is actually based on solid real-world analysis provided by defense futurist Peter Singer, author of the bestselling Wired for War. Foreign Policy spoke with Singer about his work on the game:

Foreign Policy: There have been a lot of delicious rumors about Call of Duty: Black Ops II. What can you tell us about the game?
Peter Singer: [Laughs.] I’m just going to say the things that are already out there in the media. Essentially what they have revealed is that it builds upon the last game [Call of Duty: Black Ops]. The setting is broken into two parts. Some events take place in the Cold War of the 1980s, and most of it in the 2020s in a proto-Cold War that has emerged between the U.S. and China over a series of regional tensions and resource shortages. Essentially what we have done is take certain trends that are just now emerging, certain technologies that are at their Model T Ford stage, and move them forward into likely potential futures. The same for the political side as well, playing what happens if they move forward. We identified key trends shaping the current and future battlefield. Some you will see played out in robotics. A generation ago, this was all science fiction. Today, the U.S. military has 7,000 unmanned vehicles in the air, some of them armed, and 12,000 on the ground. We have 50 countries out there beginning to use military robotics. We might see evolution in other directions of robotics, such as bigger is not always better. An example in the game is the armed tactical quadcopter. As part of the marketing for the game, we put out a viral video of one of these made real. I know a Pentagon office has started looking at it and asking, “Why can’t we have this?”

Read the rest of this entry »

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Cool Stuff: The Ultimate Public-Private Partnership–Contractors In Space!

This is just cool. Here is a NASA astronaut describing the public-private partnership between SpaceX and NASA with this upcoming logistics mission. Dragon is the name of the supply capsule, mounted on a Falcon 9 rocket, that will be sent to the International Space Station to resupply it. Dragon would be the first commercial spacecraft to perform this mission at the ISS.

Not only that, but government needs SpaceX to get this right.  We are talking about delivering the essentials of life–food, etc. and there are people in space who are depending on these deliveries. So all eyes will be on this company and their team of quality control folks, engineers, and everyone in between on getting this thing off the ground and delivering like a champ. (which this will be a really interesting case study for how private industry will do this versus how NASA used to do this–differences, similarities, cost savings, etc.)

What I really enjoyed though was the comparison of today’s public-private partnership, to yesteryear’s use of private industry to support the expansion out west.  I have discussed this partnership when it came to scouts and the Army, and Don Pettit’s example of contractors supplying forts is another one.

Not only that, but today’s contractors in the war have been immensely important to the task of supplying military outposts and supporting logistics missions all over. So yes, when I see a government Astronaut talking about contractors and commercial spaceflight, while he is in space, I rate that as pretty awesome. Check it out. -Matt

 

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Funny Stuff: Chinese Army Hand Grenade Fail!

Probably the funniest and coolest part about this video is the instructor. He saves the soldier by pulling him into the trench, and then the soldier leaves after the explosion and the instructor goes right back to the ready line and squares it away. lol Now that is a dedicated instructor. -Matt

 

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Maritime Security: Caught On Film– Armed Private Security Repels Pirate Attack

I do not know who this company is and what their rules of engagement were, so if anyone has anything to add, feel free to do so in the comments. Warning shots were ordered first, but as the attackers kept coming, then the defenders had to open up and repel the attack. Also notice that ‘two’ skiffs attacked, and this seems to be the common tactic of pirates–or to work in pairs. Good on these security contractors and it looks like their defenses and planning worked. -Matt

Edit: 5/08/2012 It looks like the folks at Lloyd’s List were able to get some information about this video.  The ship was an Eagle Bulk Shipping vessel, and the security force was Trident Group. Here is a statement from the owner of Trident Group about this incident.

In an emailed statement to Lloyd’s List, Trident president Tom Rothrauff said: “This action came 72 hours following another attack by this exact same pirate action group against this very same vessel. Further, the same PAG had attacked a tanker in the week prior, so this was a killer PAG. Our team acted with poise, and used every rule for the use of force as prescribed by the US Coast Guard in PSA 3-09.

“The skiff was identified as carrying RPG’s and AK 47’s. The team was compelled to wait before they initiated warning shots until the master gave permission to the team to release repelling force. When the warning shots were fired, it just so happened that the skiff opened up on our team at the exact same time.”

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War Art: Paths Of Hate, By Damian Nenow

This is some incredible animation with a powerful message. Enjoy. -Matt

 

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Leadership: Stanley McChrystal Speaks At Stanford–Leadership Is A Choice

“Leadership is not a talent or a gift. It’s a choice. It’s not complex, but it’s very hard.”, General Stanley McChrystal explains to a packed auditorium of 600 at the Stanford Graduate School of Business. McChrystal shares his perspective on leadership and influence discussing the importance of understanding culture, leading by example, building trust, and creating a common goal within a team.

Excellent. I love posting this stuff, and sound leadership concepts is of great importance to this industry. So sit back and check out this outstanding 51 minute video of a talk McChrystal did at Stanford.  For those who are overseas that are not able to watch youtube videos like this because of restrictions or bandwidth issues, I am sorry you are not able to view this stuff. But this post will be here when you get home, so definitely check it out along with the other videos I have posted when you can. -Matt


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Jundism: The Milgram Experiment And The Importance Of Leadership And Questioning Authority

I highly suggest watching this entire show on Discovery Channel called ‘Curiosity: How Evil Are You?‘ The show basically conducts the original Stanley Milgram Experiment with modern day participants.

The results are shocking. The experiment showed that today’s society is equally as susceptible as those participants in the original experiment 50 years ago.

Milgram wanted to answer the question on how humans could violate their consciousness and moral code in the name of ‘following orders’. Here is a quote from wikipedia about the experiment:

“Was it that Eichmann and his accomplices in the Holocaust had mutual intent, in at least with regard to the goals of the Holocaust?” In other words, “Was there a mutual sense of morality among those involved?” Milgram’s testing suggested that it could have been that the millions of accomplices were merely following orders, despite violating their deepest moral beliefs.

So here is the really motivating part about this experiment that I wanted to share and get out there. In the show towards the end, they modified the experiment to have two teachers, with one of the teachers being an actor. That actor would refuse administering the shock as it got higher, and the experiment was to see if their fellow teacher who thought this was real, would refuse with them. That they would not follow orders, and follow the path of someone that chose not to shock the learner.

In the show, the non-actor ‘real’ teacher did refuse, and that is very significant to this post.

Jundism is about being the guy that does question authority or leads by example. To be a positive influence within your team, and not fall within the trap of group think. Within a group setting, everyone might have the same doubts about a certain task or person, but until someone comes forward and acts on those doubts, everyone will just go along. It is my hope that you the reader will recognize how important this is. Just watch the experiments if you don’t believe me.

In the video below, this woman was a real participant and practitioner of Jundism, who actually said no right off the get go. She did not go along with the experiment because she actually thought about it. She had the courage to do what is right and go with her guts and moral code.

But she was also very rare, and the show identified how very few people actually said no to giving shocks to the learner. Let alone giving the ‘killing’ or life threatening shock to a learner. It is quite the thing to watch all of these normal everyday people, actually go through the act of harming an innocent person, all because someone said to do it.

What I want to leave the reader with is that if you can fight peer pressure, fight the urge to just go along with the group, and actually question authority or the group, then you could potentially save lives or serious heartache within your company. And it doesn’t have to be serious stuff, and it could be just leadership by example for everyday things like ‘training, fitness, decision making, ideas, innovations, leadership, etc.’. But it could also be leadership by example in ‘integrity’ situations, or deals where a line could be crossed by individuals, and no one else is stepping up to say ‘hey, this is not right’.

There are many facets of a contract and mission where you have the opportunity to show how it is done correctly.  If you are the guy that does things right, then you will have a good chance at bringing other folks with you on that path. -Matt

 

Milgram Experiment v2Jundism: The Milgram Experiment And The Importance Of Leadership And Questioning Authority

The experimenter (E) orders the teacher (T), the subject of the experiment, to give what the latter believes are painful electric shocks to a learner (L), who is actually an actor and confederate. The subject believes that for each wrong answer, the learner was receiving actual electric shocks, though in reality there were no such punishments. Being separated from the subject, the confederate set up a tape recorder integrated with the electro-shock generator, which played pre-recorded sounds for each shock level.

 

 

 

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Funny Stuff: Life Imitates Art–80′s TV Show Predicts Gaddafi’s Death

This is classic. This 80′s TV show actually predicted the year that Gaddafi was killed. lol Check it out. -Matt

 

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Aviation: The Martin Jetpack

One of the things I like about this is it’s ability to get an individual quickly and efficiently from a low point to a high point. To really have command of the high ground. A soldier could come in from a very high point, much like a parachutist, and have the ability to  precisely land, or back off–much like a helicopter pilot could.

Imagine the ability to instantly place observers or snipers onto high ground as the battle takes place?  Or to go and rescue folks with either a pilot operating the pack, or to use it like a UAV and remotely rescue someone? The delivery of life saving medical supplies/ammo/food/water etc. could also be accomplished. Lots of ideas.

The rescue feature is interesting as well. It is so small and maneuverable that I could see folks using this to grab someone off a cliff or a burning building.  That would be a great use.  Besides, it would be really fun to fly this thing around. -Matt

 

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Funny Stuff: Panteao Productions Make Ready Bloopers!

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