Feral Jundi

Tuesday, May 8, 2012

Games: Peter Singer Interview About ‘Call Of Duty’ And The Future Of Warfare

This is cool. Foreign Policy did an interview with Peter Singer about his consulting on the newest Call of Duty Black Ops game and I wanted to comment on it. Apparently this game has some pretty interesting input as to what future warfare will look like. The theme of the game is what if we ‘lose the keys’? Or hackers steal UAV’s from countries, and use them for whatever purpose. You as the player has to deal with that world. (no word yet if Cyber Lance is a concept being used in the game, but if it has guns, I am sure it has some kind of theme that is similar)

Definitely read this interview below and then watch the documentary that they put together. I liked this quote in the interview and it deserves some mention.

FP: How about the impact of these games on the public’s perception of warfare?
PS: Again, they are an entertainment platform. But you’ll notice that in the TV commercial I was in, everything that we were exploring a year ago as we were building out the game — well, news kept popping that confirmed the trends that we were identifying as important. Those who play the game will learn about trends and issues that are real and that are familiar to those in the defense base, but are not known widely: the criticality of rare-earth elements, the moving of more systems into the AI and robotic space. But when people point to video games, I point to something bigger in the perception of war: the end of the draft. Millions of kids are playing this game, but each year the U.S. Army has to persuade a little over 70,000 to join. During World War II, the U.S. public bought $185 billion in war bonds. During the last 10 years, we bought $0 in war bonds and gave the top 4 percent a tax break. If you want to talk about connections between the public and war, there are bigger things going on than video games.

That is quite the thing to get 70,000 young men and women to volunteer every year to join the military.  I remember during the peek of Iraq, recruiting was pretty tough and the military was doing everything they could to get kids to join. The military also depended upon contractors to fill in the blanks, and we did.  They also used stop loss and even called back some folks just to keep the all volunteer force staffed.

But all in all, it is pretty damn impressive that they are still able to get folks to volunteer. If video games are able to motivate kids to think about a career in the military, or influence tomorrow’s leaders in the military, then that is a big asset to our armed forces. Especially since these games help individuals to safely explore tactics and strategies of the battlefield, and help to feed the imagination, that then leads to innovations on how we do business. Life imitates art as they say.

Although games will never replace the blood, sweat and tears of real warfare. And anyone thinking that life in a combat zone is anything like a video game, will be very much in the wrong. They will quickly readjust to it’s boring, bitter and then momentarily frightening and extremely brutal realities. Nothing new there. Oddly though, soldiers in combat zones love to play these types of games….

But, even generals and soldiers play simulated war games, just to see how all of the pieces of the military are used for various scenarios. So it helps to see what that is, through the simple tools like a sand table all the way up to video games/red teams.

The final question in this interview is a good one too.

FP: The concept of Black Ops II seems ironic. Our own high-tech weapons are turned against us. Is this a cautionary tale?
PS: One of the changes in the real world is what I call “battle-zone persuasion.” The goal is not to blow up the enemy tank, but jam it, co-opt it, persuade it to do something that its owner doesn’t want it to do. This is new in war. You couldn’t persuade a spear to do something different after its owner threw it. You couldn’t call up Tom Cruise in his F-14 and say, “Maverick, recode all MiGs as F-14s, and all F-14s as MiGs.” A couple years ago, though, the Israelis turned off all the Syrian air defenses before they struck its nuclear facility, and then came Stuxnet. We are moving toward an era of battles of persuasion, as well as the traditional kinetic side. That’s one of the things the game does. The cautionary side is to know more about this and start to build some defenses against it.

Battle zone persuasion?  Interesting. I look at pseudo-operations in the same way. Hacking mindless weapon systems is one thing, but hacking a human would be the ultimate tool of chaos and destruction on the battlefield. Then you could use that guy or team to infiltrate companies/military units/terrorists/pirates/criminal groups, or even use them to hack other mindless weapon systems. They can create chaos from within, and find/exploit all of the weaknesses. That is quite the advantage.

It also demonstrates the importance of having some kind of an elephant chisel for our weapon systems we create. To be able to destroy these things before an enemy can use them against us. But yes, we should look at what could happen if someone took the keys, and games like this can help to imagine the possibilities, and even the counter to these acts.

Peter also mentioned an interesting aspect of modern warfare that ties in with mimicry strategy. Meaning the whole opensource warfare concept (mimicry of what others are doing), where everyone learns how to build weapons based on the input of a community of weapon builders. Not only that, but I think it is important to note that an incentivization process is happening as we speak that will only fuel these weapon builders. What I am talking about is the idea of youtube, and the reward an individual gets for showing off a creation in that arena.

Specifically, I am talking about this fake quadrotor with a machine gun video, that now has over 8 million views! (that is just on his upload, and not including the uploads of his video on other sites) How many folks that have watched this video, will go back to their garage and actually try to make a real weaponized quadrotor?  And with all of the available parts and information online to build such things, then the potential for ‘building snowmobiles‘ is there.

This process happens at lightning speed as viewers observe/orient/decide/act in the construction of their weapon. They want to mimic what they see, and do one better.  Or even improve upon it, all for the attention it gets on youtube (or for winning their fight). Moore’s Law applies as well, and will further help in the mad dash to create a better mouse trap.  Not to mention the weapon companies who are into the same game of ‘build it, and show it off’ to impress potential buyers of those weapons. That is a powerful concept if you ask me, and keeping one step ahead of it is extremely difficult. Video games like this can help us imagine the potential with this stuff, so innovations can be created to counter it. The future is now, as they say….. –Matt

 

 

Since When Does Brookings Make Video Games?
Military futurist Peter Singer — and consultant for the forthcoming Call of Duty — reveals what kind of dark assumptions are baked into the next blockbuster game.
BY MICHAEL PECK
MAY 8, 2012
The Internet has been abuzz over details — and several intriguing YouTube videos — of the upcoming “Call of Duty: Black Ops II,” scheduled to hit shelves in November. A sequel to the 2010 blockbuster “Call of Duty: Black Ops,” the latest iteration of the video game continues the saga of American and Russian operatives immersed in a complex 1960s Cold War plot. But much of the sequel takes place in 2025, when the United States is confronting China and when America’s high-tech arsenal of robotic vehicles is hacked, hijacked, and turned against its makers. Although the dark plot sounds like science fiction, it is actually based on solid real-world analysis provided by defense futurist Peter Singer, author of the bestselling Wired for War. Foreign Policy spoke with Singer about his work on the game:

Foreign Policy: There have been a lot of delicious rumors about Call of Duty: Black Ops II. What can you tell us about the game?
Peter Singer: [Laughs.] I’m just going to say the things that are already out there in the media. Essentially what they have revealed is that it builds upon the last game [Call of Duty: Black Ops]. The setting is broken into two parts. Some events take place in the Cold War of the 1980s, and most of it in the 2020s in a proto-Cold War that has emerged between the U.S. and China over a series of regional tensions and resource shortages. Essentially what we have done is take certain trends that are just now emerging, certain technologies that are at their Model T Ford stage, and move them forward into likely potential futures. The same for the political side as well, playing what happens if they move forward. We identified key trends shaping the current and future battlefield. Some you will see played out in robotics. A generation ago, this was all science fiction. Today, the U.S. military has 7,000 unmanned vehicles in the air, some of them armed, and 12,000 on the ground. We have 50 countries out there beginning to use military robotics. We might see evolution in other directions of robotics, such as bigger is not always better. An example in the game is the armed tactical quadcopter. As part of the marketing for the game, we put out a viral video of one of these made real. I know a Pentagon office has started looking at it and asking, “Why can’t we have this?”

(more…)

Tuesday, September 20, 2011

DIY: 3D Printable AR-15 Magazine

Filed under: Cool Stuff,DIY,Weapons Stuff — Tags: , , , , , — Matt @ 11:44 AM

Now just as a disclaimer, I am not at all saying that this thing is safe or a good magazine to use for actual field work or the range. But, what it is good for is modeling and giving life to an idea.

On the other hand, this technology and the materials used are only getting better/cheaper/stronger/lighter. So there might be a day where you are hanging out on a forum like Lightfighter, and exchanging notes with other ‘makers’ about how to make cool new weapon and equipment parts using a 3D printer. You already see that on forums like this when it comes to textiles and sewing.

I also mentioned in the past about using a 3D printer to make UAV’s, or how SOCOM was interested in using this technology. With the examples below, the thing I was thinking about is using these printers to make the obscure little plastic parts that are essential in all types of equipment being used out there. Lots of ideas for this stuff and we will see how it evolves. –Matt

 

AR-15 Rifle Magazine
by crank
This thing is a Work in Progress.
Expect the files and instructions for this thing to change.
Description
Print at YOUR OWN RISK, Neither the creator of this object nor thingiverse.com is responsible for anything that happens because you printed this object! ?This is a near fully printable 5.56mm X 45mm or .233 REM AR-15 magazine. It is current only a 5 round magazine. I left my printed spring design out on purpose for saftey reasons. However, with a little printing experimention and some range time it can be made easily.?What is included is the magazine body, anti-tilt follower, and floorplate. ?I have used this magazine, no jams or feed problems….. YET. It works, but be reminded it is only a printed ABS magazine. If you end up using a printed ABS mag spring be prepared for stress relaxation of the polymer over time, especailly if it is kept loaded over a long period of time.
Instructions
Print at YOUR OWN RISK, Neither the creator of this object nor thingiverse.com is responsible for anything that happens because you printed this object! ?Well, the zombies are at it again………and you forgot your magazines out in your vehicle. Doh!?1) You Have a need for an 5.56mm X 45mm AR-15 magazine.

(more…)

Wednesday, August 3, 2011

DIY: Printable UAV’s, DIY Drones, And Dronepedia

Filed under: Aviation,DIY,Technology — Tags: , , , , — Matt @ 1:03 PM

This is a quick one, and falls under the Opensource Military Hardware concept.  Imagine this–building a weaponized drone using open source maker’s sites like DIY Drones and Dronepedia and utilizing a 3D printer to make hundreds if not thousands of them? That is where all of this stuff is going, and the possibilities are endless.

The other reason why I wanted to bring this up is that this kind of thing is definitely competition for the defense industries that specialize in UAV sales. Why buy an expensive drone from a company when you can just print out a bunch of them? And because anyone can access the information on how to build these things, then now you have the ability to continuously improve your drone program based on the input of the crowds.

My last point to bring up with this is that as this technology becomes cheaper and more available, then the odds of these things being used by criminals or terrorists increase. The other day, a DIY crew made a drone that could hack into computers via Wifi, and it is only a matter of time until we see the bad guys use this stuff to do all sorts of interesting things. Or even today’s terrorists/enemies, and all of the possible deadly uses of drones.  Cartels or pirates could also get into the game of making and using drones. Especially for pirates, because drones could help them to find vessels to take down. Perhaps having shotguns for site security will be a required weapon in the near future? Or some kind of grenade launcher outfitted with special rounds to counter drone attacks?

Now what I would be interested to see is a drone that could be launched by an RPG launcher, and either used for surveillance or as a flying missile. A drone that you could quickly get into the air and use it as a ‘bird of prey’ for a fire fight.  Or something that you could launch and have it fly farther than any of your unit’s weapon’s effective ranges, and have the ability to locate and destroy an enemy across the canyon or up in the hills. Something like that could end one of these DShK cross canyon ambushes, and especially if you did not have CAS on deck to deal with the attackers. While everyone is returning fire, this drone could be launched and flown above enemy positions so precise targeting data could be collected, or targets of opportunity could be taken out by the drone itself. –Matt

 

Wednesday, June 29, 2011

Publications: The Frequency Of Wars, By Mark Harrison And Nikolaus Wolf

“In other words, the very things that should make politicians less likely to want war – productivity growth, democracy, and trading opportunities – have also made war cheaper. We have more wars, not because we want them, but because we can. Finally, under present international arrangements this deep seated tendency is not something that any one country is going to be able to control.”

This paper was fascinating and I highly recommend reading it.  Some of the findings will be surprising to some folks, and especially the cause of increased war. Or even ‘whom’ is the cause of increased war…

I also wanted to tie this into my Opensource Military Hardware post, because this DIY concept meshes well with the conclusions of this paper. Opensource concepts, like DIY wireless nets that the Fablab is producing, or opensource software construction, are ideas that are spreading.  It is the ability to empower individuals or communities to create the kind of product or service that they want, based upon their needs and financial standing.

To not depend upon someone else to make it for you, but to have the means to design and create it yourself is a powerful thing. It is about choice and not being dependent on someone else. You can either buy the store bought, expensive cookies, or learn how to make those same cookies with a little work and some research. Or you make those cookies, because the store no longer has those cookies.  And if you can make that cookie cheaper, and even better than the store bought cookies, all because you were well informed, like with a recipe wiki or some forum, then now you can see the power of this concept as applied to other industries.

To piggyback the conclusion of this paper, opensource will probably be the next trend that will further empower states and non-state actors to wage war. And specifically poor countries and 4th generation war practitioners. Organizations at war, no matter what their wealth and size, will always have a military industrial base.  It could be a couple of guys in a garage, welding rocket pods to jeeps, or it could be a massive industrial complex that produces stealth bombers and tanks.

I think what is interesting to ponder though, is that with today’s wars, the small scale industrial bases of today’s enemies, have certainly been able to hold their own against the west’s massive industrial bases. It is as simple as some ‘maker’, creating an EFP at the cost of ten dollars, and using that device to destroy a multi-million dollar M-1 Abrams tank.  Of course there are other examples of competing industries during times of war, and we are witnessing such things in Libya or Mexico. All of these groups are trying to figure out how to exploit the weakness of the other side’s weapons and hardware.

With more collaboration and information sharing, the learning curve for how to exploit these weaknesses increases. Opensource concepts really speed things up, and I think organizations around the world will recognize the power of such a thing. Simply because they will see how it is applied to ‘productivity growth, democracy, and trading opportunities’ and come to the conclusion that this could also be used to make war ‘cheaper’. Cheaper gives politicians a choice and the ability to say ‘we can’ go to war.

As a sidebar, it is also interesting to note that contractors are a big part of today’s war fighting, because we too give politicians the ability to say ‘we can’ go to war. That whole adage that ‘you go to war with the army you have, not the one you wish you had’, has kind of been tweaked thanks to the concept of contracting. A country can go to war with the army ‘it was willing to pay for during times of peace’, and instantly supplement that force with a highly flexible support mechanism. A support mechanism that ‘you do not have to pay for during times of peace’, and one that gets absorbed back into other industries and society when war is over. Probably the biggest advantage of this support mechanism is that it ‘chooses’ to serve and work in a war.

Politically speaking, not having to implement a draft is incredibly attractive to a country’s leaders, and further gives them the ability to say ‘we can’ go to war.  Using an army of choice, equates to organized violence that is created out of passion/desire/commitment, and not created by forced labor. Might I also add that a well compensated contractor, still must make a commitment to exposing themselves to a war. Thus this choice is as much a patriotic choice, as it is a financial one for many that go. Because if it was all about the money, then all of society would rush the door called ‘contracting’ and compete in this industry. As it stands now, there is only a select segment of society that is willing to risk life and limb in a war and service in the military or as a contractor is something they have committed too.  And personally speaking, I would much rather participate in a venture of the willing, as opposed to being a slave in an army of slaves.

Of course then we go back to the discussion of just because we can, should we?  And that is a matter for politicians and the country they have sworn to protect to get into. All I am trying to do with this post, is to ponder this study and speculate on the future of warfare. –Matt

Wars steadily increase for over a century, fed by more borders and cheaper conflict
28th June 2011
New research by the University of Warwick and Humboldt University shows that the frequency of wars between states increased steadily from 1870 to 2001 by 2% a year on average. The research argues that conflict is being fed by economic growth and the proliferation of new borders.
We may think the world enjoyed periods of relative freedom from war between the Cold War and 9/11 but the new research by Professor Mark Harrison from at the University of Warwick’s the Centre for Competitive Advantage in the Global Economy, and Professor Nikolaus Wolf from Humboldt University, shows that the number of conflicts between pairs of states rose steadily from 6 per year on average between 1870 and 1913 to 17 per year in the period of the two World Wars, 31 per year in the Cold War, and 36 per year in the 1990s.
Professor Mark Harrison from the University of Warwick said:
“The number of conflicts has been rising on a stable trend. Because of two world wars, the pattern is obviously disturbed between 1914 and 1945 but remarkably, after 1945 the frequency of wars resumed its upward course on pretty much the same path as before 1913.”

(more…)

Tuesday, June 28, 2011

DIY: Opensource Military Hardware?

Filed under: DIY,PMC 2.0,Video — Tags: , , , , — Matt @ 9:50 PM

Ok, I have to say it. I watched this video at TED and instantly thought–Opensource Military Hardware wiki (OMH). The same concepts these guys applied to farm equipment and the basic tools of a society, can easily be applied to weapons and military equipment manufacture. And in fact, if you watch what is going on in Libya or even Mexico, it is already happening on the world stage.

Honestly speaking, mankind has been doing this since the time of spears. What makes this unique though, is the concept of open source and collaboration. That some engineer in Sweden combined his knowledge with some student in Ethiopia, to help some Peruvian maker shop put together a cost effective armored vehicle that works. And the whole world can access the same open source material via a wiki.

Of course the down side of this type of wiki would be ‘everyone’ could access it. That makes this a dangerous idea. But on the other hand, OMH is going to happen regardless. The internet already provides plenty of resources for folks to check out and use.

The other idea is that OMH could be a closed wiki, only available between partner nations. That way, one nation could give preferred poorer nations a means to protect themselves from neighbors. The thought here is ‘give a man a fish, you feed them for a day’….’but teach them how to fish, and you feed them for life’. To basically give countries a means to create their own defense industries, as opposed to giving them expensive weapons and hardware and expecting them to be able to maintain this costly equipment.

This is also a PMC 2.0 topic. Companies have built homemade armored vehicles in places like Iraq, and often these designs were based on whatever ideas those contractors in the field had come up with. Imagine if a company had access to an OMH, and could cheaply build the equipment they needed in whatever country they were operating in? You could either make an OHH ‘tank’, or go through the risk of open markets and hostile neighbors to purchase such hardware?

Or if your logistics sucks, and you need an armored vehicle yesterday, OMH could come in extremely handy. Lot’s of angles to go with this concept, and definitely check out the video below. –Matt

Edit: 11/29/2011- Check out this wiki. It is called Open Warfare.org. and it is pretty much doing what I was talking about in this post. Making public projects based on open source information and using the feedback of a the crowd. Check it out here.

 

« Newer PostsOlder Posts »

Powered by WordPress