Feral Jundi

Monday, March 18, 2013

Cool Stuff: A Quadrotor That Can Grasp Like An Eagle Or Harvest Energy From Powerlines

These are some incredible developments in Quadrotor/UAS technology. The ability to ‘grab’ something in mid-flight or to have the device harvest energy from a power line is amazing.

For the battlefield, there are some interesting uses for a quadrotor that could grab things on the fly like an eagle. A larger robot could be used to actually grab prisoners or steal equipment from the enemy. I have talked about defeating ‘hit and run’ tactics of the enemy, and imagine being able to capitalize on such an attack by not only stunning or wounding with a Switchblade, but then snatching the combatant with a ‘Grabber’.

I could also see using something like this for resupply missions that require an exchange between parties. I need this, and you need that, so let’s use the Grabber to quickly exchange those items. Perhaps there are sensitive materials that need to get picked up quickly–well the Grabber could be the one to do that. The Grabber could be used to pick up battlefield munitions to clear an area.

What would really be wild is to use a Grabber to attack and steal other UAS’s. Like two birds attacking one another, and may the bigger more aggressive bird win. Which if you look at where all this is going, quadrotors like this and their usages will mimic what animals or insects can do.

As to harvesting energy from powerlines, the Grabber would be an excellent tool for that. Or maybe the Grabber would gather fuel for a fuel cell that it is operating from, like a bird gathering sticks for it’s nest. Lot’s of ideas there and these robots will have all sorts of ways sustaining itself in the wild.

Interesting stuff and the imagination is the only limit here. –Matt

 

Friday, August 3, 2012

Cool Stuff: Surviving An Active Shooter Event Video Goes Viral

A big hat tip to Matt for sending me this video. This thing was actually made before the Aurora Colorado shooting, so it’s timing was not planned. Either way, it is some great information for the public. (City of Houston put it together)

Now of course my readership tends to be more security related, but I also have a significant readership that is not. Most importantly though is that the security related readership here can take this video and spread it around in their networks. They can actually show a client this video, and then they can have a discussion about it.

The other point that needs to be made is that these active shooter incidents happen very fast. Lots of damage and killing happens within a very short period of time, and law enforcement is often not able to respond fast enough because of this factor. Logic says that the only thing that is going to save the people caught in the attack, are the people themselves. Videos like this will give people the kind of knowledge they need to survive such an incident, or at least give them better odds at survival.

We also need to emphasize the correct mindsets to have.  You would hope that there would be a few folks in a crowd that will step up and take out the shooter. But sometimes that is not the case, and because these incidents are so fast and lethal, that some folks are not able to think through the problem fast enough to win. The Run Hide Fight concept is a good one, because it addresses the diversity of a crowd and each person’s ‘fight or flight’ response. It is an easy set of decisions to keep in mind, with Running being the top.

It is also smart to keep people moving so a shooter has a harder time killing them. If people stop and curl up on the ground in a ball, thinking that will protect them, they are wrong. If people are moving, they are a harder target. Just think of this one–in the 2008 Mumbai attack in India, those terrorists used rifles to kill most of their victims. (164 killed, 308 wounded) In this Aurora killing, a rifle was used to do most of the killing. To hit a moving target is much harder than hitting a stationary target, so it needs to be emphasized that people need to get moving.

So running is a good option–or basically keep moving to escape and survive. If there is no escape, then hiding (hopefully within some cover) or fighting are your next best options. (this is for those who are not security folks). If you are a sheepdog type (military, veterans, police, security contractor, empowered citizen, etc.) then stop that shooter!! End it by any means necessary and solve the problem immediately.

Pretty cool and I certainly hope it saves some lives. It is also an excellent training tool that companies and security professionals can pass around and talk about. Knowledge is power, and stuff like this empowers the people. –Matt

Wednesday, June 27, 2012

Industry Talk: Security Contractor Tom Boyle Killed In Afghanistan

Rest in peace to the fallen and my thoughts and prayers go out to the friends and family. It sounds like Tom Boyle definitely did his time as a soldier, policeman, and security contractor.

No word on what company he worked for, but I would guess it would be one of the ones involved with police training or advising in Kandahar, Afghanistan. –Matt

 

 

Barrington Hills man killed in Afghanistan
By Eric Peterson
6/22/2012
A Barrington Hills veteran of both the Chicago Police Department and Vietnam War is being remembered for his lifelong courage and heroism after being killed Tuesday in a firefight in Afghanistan.
Tom Boyle, 62, had left the comforts of a Barrington Hills retirement far behind to serve as a contracted law enforcement professional in Afghanistan, where he was providing security and training Afghanis to do the same.
He previously had served in the same capacity during two tours each in Kosovo and Iraq, Boyle’s friend and former employer Steve Kirby said.
Kirby attributed Boyle’s calling to this type of work to his strong moral convictions.
“Tom didn’t need to do this,” Kirby said. “He was very financially secure.”
While a Chicago police officer, Boyle was personally responsible for capturing brothers Tyrone and Larry Strickland, who were later convicted of murdering Wheeling Police Officer Kenneth Dawson in November 1985. Boyle also recovered the weapon used in Dawson’s fatal shooting.
“Thomas Boyle will always have a special place in the Wheeling Police Department,” Wheeling Police Chief William Benson said Thursday. “He is truly, truly a hero. It’s a tragic story.”
Boyle was born in 1949, grew up in Chicago and joined the Marine Corps just out of high school, Kirby said. He served in Vietnam from 1968 to 1969 and earned the Cross of Gallantry.
Boyle then joined the Chicago Police Department in 1970 and served for 30 years before retiring.
Upon his retirement, he went to work for Kirby’s private detective agency in Elmhurst. The safety of those he served with, particularly new or younger people, was especially important to him, Kirby said.
“Tom was a great mentor for us,” he added.

(more…)

Tuesday, May 8, 2012

Games: Peter Singer Interview About ‘Call Of Duty’ And The Future Of Warfare

This is cool. Foreign Policy did an interview with Peter Singer about his consulting on the newest Call of Duty Black Ops game and I wanted to comment on it. Apparently this game has some pretty interesting input as to what future warfare will look like. The theme of the game is what if we ‘lose the keys’? Or hackers steal UAV’s from countries, and use them for whatever purpose. You as the player has to deal with that world. (no word yet if Cyber Lance is a concept being used in the game, but if it has guns, I am sure it has some kind of theme that is similar)

Definitely read this interview below and then watch the documentary that they put together. I liked this quote in the interview and it deserves some mention.

FP: How about the impact of these games on the public’s perception of warfare?
PS: Again, they are an entertainment platform. But you’ll notice that in the TV commercial I was in, everything that we were exploring a year ago as we were building out the game — well, news kept popping that confirmed the trends that we were identifying as important. Those who play the game will learn about trends and issues that are real and that are familiar to those in the defense base, but are not known widely: the criticality of rare-earth elements, the moving of more systems into the AI and robotic space. But when people point to video games, I point to something bigger in the perception of war: the end of the draft. Millions of kids are playing this game, but each year the U.S. Army has to persuade a little over 70,000 to join. During World War II, the U.S. public bought $185 billion in war bonds. During the last 10 years, we bought $0 in war bonds and gave the top 4 percent a tax break. If you want to talk about connections between the public and war, there are bigger things going on than video games.

That is quite the thing to get 70,000 young men and women to volunteer every year to join the military.  I remember during the peek of Iraq, recruiting was pretty tough and the military was doing everything they could to get kids to join. The military also depended upon contractors to fill in the blanks, and we did.  They also used stop loss and even called back some folks just to keep the all volunteer force staffed.

But all in all, it is pretty damn impressive that they are still able to get folks to volunteer. If video games are able to motivate kids to think about a career in the military, or influence tomorrow’s leaders in the military, then that is a big asset to our armed forces. Especially since these games help individuals to safely explore tactics and strategies of the battlefield, and help to feed the imagination, that then leads to innovations on how we do business. Life imitates art as they say.

Although games will never replace the blood, sweat and tears of real warfare. And anyone thinking that life in a combat zone is anything like a video game, will be very much in the wrong. They will quickly readjust to it’s boring, bitter and then momentarily frightening and extremely brutal realities. Nothing new there. Oddly though, soldiers in combat zones love to play these types of games….

But, even generals and soldiers play simulated war games, just to see how all of the pieces of the military are used for various scenarios. So it helps to see what that is, through the simple tools like a sand table all the way up to video games/red teams.

The final question in this interview is a good one too.

FP: The concept of Black Ops II seems ironic. Our own high-tech weapons are turned against us. Is this a cautionary tale?
PS: One of the changes in the real world is what I call “battle-zone persuasion.” The goal is not to blow up the enemy tank, but jam it, co-opt it, persuade it to do something that its owner doesn’t want it to do. This is new in war. You couldn’t persuade a spear to do something different after its owner threw it. You couldn’t call up Tom Cruise in his F-14 and say, “Maverick, recode all MiGs as F-14s, and all F-14s as MiGs.” A couple years ago, though, the Israelis turned off all the Syrian air defenses before they struck its nuclear facility, and then came Stuxnet. We are moving toward an era of battles of persuasion, as well as the traditional kinetic side. That’s one of the things the game does. The cautionary side is to know more about this and start to build some defenses against it.

Battle zone persuasion?  Interesting. I look at pseudo-operations in the same way. Hacking mindless weapon systems is one thing, but hacking a human would be the ultimate tool of chaos and destruction on the battlefield. Then you could use that guy or team to infiltrate companies/military units/terrorists/pirates/criminal groups, or even use them to hack other mindless weapon systems. They can create chaos from within, and find/exploit all of the weaknesses. That is quite the advantage.

It also demonstrates the importance of having some kind of an elephant chisel for our weapon systems we create. To be able to destroy these things before an enemy can use them against us. But yes, we should look at what could happen if someone took the keys, and games like this can help to imagine the possibilities, and even the counter to these acts.

Peter also mentioned an interesting aspect of modern warfare that ties in with mimicry strategy. Meaning the whole opensource warfare concept (mimicry of what others are doing), where everyone learns how to build weapons based on the input of a community of weapon builders. Not only that, but I think it is important to note that an incentivization process is happening as we speak that will only fuel these weapon builders. What I am talking about is the idea of youtube, and the reward an individual gets for showing off a creation in that arena.

Specifically, I am talking about this fake quadrotor with a machine gun video, that now has over 8 million views! (that is just on his upload, and not including the uploads of his video on other sites) How many folks that have watched this video, will go back to their garage and actually try to make a real weaponized quadrotor?  And with all of the available parts and information online to build such things, then the potential for ‘building snowmobiles‘ is there.

This process happens at lightning speed as viewers observe/orient/decide/act in the construction of their weapon. They want to mimic what they see, and do one better.  Or even improve upon it, all for the attention it gets on youtube (or for winning their fight). Moore’s Law applies as well, and will further help in the mad dash to create a better mouse trap.  Not to mention the weapon companies who are into the same game of ‘build it, and show it off’ to impress potential buyers of those weapons. That is a powerful concept if you ask me, and keeping one step ahead of it is extremely difficult. Video games like this can help us imagine the potential with this stuff, so innovations can be created to counter it. The future is now, as they say….. –Matt

 

 

Since When Does Brookings Make Video Games?
Military futurist Peter Singer — and consultant for the forthcoming Call of Duty — reveals what kind of dark assumptions are baked into the next blockbuster game.
BY MICHAEL PECK
MAY 8, 2012
The Internet has been abuzz over details — and several intriguing YouTube videos — of the upcoming “Call of Duty: Black Ops II,” scheduled to hit shelves in November. A sequel to the 2010 blockbuster “Call of Duty: Black Ops,” the latest iteration of the video game continues the saga of American and Russian operatives immersed in a complex 1960s Cold War plot. But much of the sequel takes place in 2025, when the United States is confronting China and when America’s high-tech arsenal of robotic vehicles is hacked, hijacked, and turned against its makers. Although the dark plot sounds like science fiction, it is actually based on solid real-world analysis provided by defense futurist Peter Singer, author of the bestselling Wired for War. Foreign Policy spoke with Singer about his work on the game:

Foreign Policy: There have been a lot of delicious rumors about Call of Duty: Black Ops II. What can you tell us about the game?
Peter Singer: [Laughs.] I’m just going to say the things that are already out there in the media. Essentially what they have revealed is that it builds upon the last game [Call of Duty: Black Ops]. The setting is broken into two parts. Some events take place in the Cold War of the 1980s, and most of it in the 2020s in a proto-Cold War that has emerged between the U.S. and China over a series of regional tensions and resource shortages. Essentially what we have done is take certain trends that are just now emerging, certain technologies that are at their Model T Ford stage, and move them forward into likely potential futures. The same for the political side as well, playing what happens if they move forward. We identified key trends shaping the current and future battlefield. Some you will see played out in robotics. A generation ago, this was all science fiction. Today, the U.S. military has 7,000 unmanned vehicles in the air, some of them armed, and 12,000 on the ground. We have 50 countries out there beginning to use military robotics. We might see evolution in other directions of robotics, such as bigger is not always better. An example in the game is the armed tactical quadcopter. As part of the marketing for the game, we put out a viral video of one of these made real. I know a Pentagon office has started looking at it and asking, “Why can’t we have this?”

(more…)

Saturday, April 28, 2012

Cool Stuff: The Ultimate Public-Private Partnership–Contractors In Space!

This is just cool. Here is a NASA astronaut describing the public-private partnership between SpaceX and NASA with this upcoming logistics mission. Dragon is the name of the supply capsule, mounted on a Falcon 9 rocket, that will be sent to the International Space Station to resupply it. Dragon would be the first commercial spacecraft to perform this mission at the ISS.

Not only that, but government needs SpaceX to get this right.  We are talking about delivering the essentials of life–food, etc. and there are people in space who are depending on these deliveries. So all eyes will be on this company and their team of quality control folks, engineers, and everyone in between on getting this thing off the ground and delivering like a champ. (which this will be a really interesting case study for how private industry will do this versus how NASA used to do this–differences, similarities, cost savings, etc.)

What I really enjoyed though was the comparison of today’s public-private partnership, to yesteryear’s use of private industry to support the expansion out west.  I have discussed this partnership when it came to scouts and the Army, and Don Pettit’s example of contractors supplying forts is another one.

Not only that, but today’s contractors in the war have been immensely important to the task of supplying military outposts and supporting logistics missions all over. So yes, when I see a government Astronaut talking about contractors and commercial spaceflight, while he is in space, I rate that as pretty awesome. Check it out. –Matt

 

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